SearchCube was originally a personnal project created by
one member of Sandy’s forum. to get more familiar with Sandy engine.
Today this project is supported by
symmetri who propose to access this first 3D visual search engine for testing (BETA version).

Now let symmetri present this very interessting project :
searchcube searches the World Wide Web for websites, videos and images and displays previews of each result on a unique, three-dimensional cube interface. Developed in Flash Actionscript 3 using Sandy 3D Engine and Tweener open source libraries.
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UltrakillZ is an online multiplayer FPS ((first person shooter) game using Flash technology.

Technically speaking, UltrakillZ developped an homemade 3D engine using the Sandy DistortImage class for linear texture mapping. They also use their own server to handle the multiplayer part of the game.

If Ultrakillz is still in a closed BETA status, I’m able to say that it is currently a very nice game and the immerssion is really present. Even if not at the top of the current Flash 3D technics, their goal was to make a real game, efficient with a lot of sensations, and they did it perfectly! A real sucess!
Visit
http://www.ultrakillz.com/ for more information
Dennis Ippel, one of the Sandy3D developers, just released his Blender export script. for Sandy3D, but also Away3D and Papervision 1.7.
Check it here and let your comments there!
This Blender (free 3D modelisation tool) export script is a possibility to generate native 3D objects (no parsing required), as the
Seraf AS3 geom exporter is doing with 3DS Max .
Good job Dennis!

Sandy is an intuitive and user-friendly 3D open-source library developed in Actionscript 2.0 and now Actionscript 3.0 for Adobe Flash.
Documentación.
Más Información.
Descarga.Â
Few days after the
release of a technical solution for tiled textures from the very innovative 3D library
Away3D, allowing some very cool features, we are proud to show you that Sandy3D is supporting this too.
Click on the picture below, and click on the planes to augment the tiling. Once 10 has been reached, it loops back to 1 which is the default behaviour.

The source code is in the svn and will be included in the coming 3.0.2.
Merry christmas to everyone!
Cédric presents a new demo of the
ExtraLight package capabilities with this cell shading renderer.

In few days a complete documentation of
ExtraLight will be available, withsource code!
Check this out!
I’m very happy to announce the release of
Extralight package from
Cedric Jules for Sandy.
ExtraLight offers a texture based lightening, which is by definition a bit heavier in file size but also much more CPU friendly. Get all the information from its dedicated webpage clicking on the banner above.
Cedric offers a new demo to celebrate this release, very impressive as always!

Good job Cedric 
The space around your objects is no longer empty thanks to new attributes class, MediumAttributes. You can already use it to create wide range of optical effects, such as fog:

All you have to do is to add the attribute to your objects with few lines of code - click on the link above to see simple demo (with source). I really hope people will appreciate the potential of this little addition.
We are pleased to announce the 3.0.1 official release!
From the
previous release announcement the team worked a lot to bring new cool stuff and fix the few bugs users have found.
The complete list of changes is available here :
http://www.flashsandy.org/changes_3_0_1
Go to the download page, and grab the very latest version:
DOWNLOAD (backward compatible)
Update note: Some errors were introduced in the first archive zip, we have fixed that. Sorry about that. Archives are updated.
But here are the major modifications:
- Addition of the GouraudAttribute to simulate a smooth light shading to your objects. Can be used, as all attributes, with any material.
- Addition of the material interactivity. From now if you set the new enableInteractivity property to true and if you use a MovieMaterial, you’ll be able to have a basic interaction with that material content. You can use any of your movieclips or flex components as material. Mind that this is still a work in progress.
New demos are coming but for now you can see an update of the
gouraud demo and a small demo of
material interaction in Xavier’s blog.
Petit and Max have worked a lot of tutorials and Sandy offers now more than
25 tutorials (with sources and examples) concerning the AS3 release. You have anything you need to start with Sandy 3.0 from now.
The
team and the
contributors list has grown during the last month.
I’m very pleased to see the community sharing experience and ideas. That’s the real beauty of open source projects!Please read this page :
how to contribute to Sandy3D project, in case you are interessted in helping and wonder how to help.
Happy 3D flash community
Here we are! Now we have a new Material Attribute object, the GouraudAttribute.
Basically this attribute brings some gouraud shading to your objects.
This
little demo shows you the simplicity required to obtain that result.
Oh I almost forgot to say that the
source code is attached to the demo, right under the swf
Important: This new GouraudAttribute isn’t available in the official 3.0 package, but in the SVN trunk!
Update: The effect has been improved a bit, so screenshot, demo and svn are updated.
Thomas PFEIFFER